Interview with 3D Flash designers

March 6, 2012 No Comments by 3DBlog

Today we are discussing potential and perspectives of 3D Flash technology with two leading interactive developers from Dreamsoft Inc, Sergey Karanda and Roman Dubik.

Interviewer: Lately there have been many talks in the professional circles about 3D Flash technology. To what extent has it been developed and what is its potential? Is it as revolutionary as they say it is?

Karanda:  Well, we can actually say that 3D appeared in Flash when there appeared a possibility to program in it. But up until now, the functionality of a Flash player has not made it possible to use power of the graphic subsystem to its full extent; all calculations were made by means of CPU, which considerably slowed down the system performance when generating complex scenes.  Starting with Flash Player v.11, the technology of 3D scenes hardware rendering using video card resources will be implemented, which will invariably make 3D in Flash even more popular. In other words, we will be able to create a full-fledged 3D world right in Flash just as it is now done by game developers in other languages (C++, Java).

Dubik: I would say it would be more correct to state that 3D content in the Internet has a chance to finally catch up with offline products both, in quality and in potential. So, I wouldn’t call it a revolution. However, no matter how modest it might sound, this technology, in the hands of a skillful specialist, can drastically change the idea of what the Internet actually looks like, as the appearance of FLV format in video once did.

Interviewer: What major challenges exist when working with 3D Flash?

Dubik:  The major challenge is to think differently, differently from how we do it when working with 2D. The work with 3D implies more complicated technological chains, and graphic content is created in close cooperation with 3D graphics specialists – modelers, texture artists, who also need to work with the material in a different way, taking into account peculiarities of 3D implementation in Flash. For instance, it is more difficult to create a user interface that does not complicate navigation in the virtual world. And in general, one has to keep in mind a bigger number of various aspects, which means that there is more room for an error.

Interviewer: Can all Flash software be used for work in 3D?

Karanda: Yes, where one can do AS3 programming.

Dubik: If we are talking about development tools, well, yes, in general we can use all Flash software in 3D; depending on how old the software is – some will be used more successfully than the other. Moreover, there soon will appear specialized programs specifically meant for 3D development in Flash. By this I mean not only “native” Action Script, but also other languages. The main advantage of the coming Flash 3D as a platform is that a user will not need to install anything after the Flash Player is upgraded to version 11.

Interviewer: What is an approximate timeline for accomplishing an average 3D Flash project?

Karanda:  Well, it certainly does depend on how complex the tasks is, but, let’s say, around one month.

Interviewer: What kinds of projects would look better and implemented better in 3D Flash? Why?

Dubik:  Virtualization scenes. For example, it is impossible to design a room in 2D and move around it. And, of course, any projects, where there is a need to look at something from different angles and perspectives, or to get an idea about the shape of an object, premises, or a landscape.

Interviewer:  Thank you. We hope to see many interesting projects accomplished by your team with this new revolutionary 3D Flash technology! Yes, for me it still does sound revolutionary! Just look:

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